![]() ![]() This lets you easily attack them, put them on their backside then climb in yourself as the count ends. If both of you are outside the ring, they’ll suddenly turn away after a while, completely ignore you and try to run back in. ![]() On another note, WHY is the AI so atrocious? Either you play it on hard difficulty and have the vast majority of your moves automatically reversed, or you play it on an easier difficulty where they display all the intelligence of a bucket of clothes pegs. All of these traps are fun the first time around, but they get old fast and take too long to implement, meaning before long you’ll just pretend they aren’t there. Which is just rude to Scottish culture, frankly. The Everglades arena has an alligator you can throw an opponent into, Detroit lets you chuck someone under a car, Mexico has a radio-controlled goat (look, we don’t know), and Scotland lets you play the bagpipes, causing your opponent – even the Scottish ones – to cover their eyes as their health drains. The same can be said for the various gimmicks that lie around some of the stages. The final chapter is an especially pointless way to finish things even though you’re asked to choose a male and female character to take part in the final matches, the game has already decided which ones it wanted you to pick and so the final scene shows them winning, regardless of who you selected. What this essentially results in is a seven-chapter campaign, with each chapter putting you in control of a different, entirely made-up wrestler.įrom the New York brawler to the Florida gator-rassler, to the bulky Scottish warrior ‘lassie’ and the weird Detroit-based hacker chap, each character in the campaign mode certainly has personality, but we just can’t understand why the story didn’t just involve WWE wrestlers people actually know (or let you use your own created wrestler). Speaking of the campaign, WHY was it decided that players would be forced to play through it with completely fictional characters? The story follows Stone Cold Steve Austin as he travels the world in search of new wrestlers to take part in Paul Heyman’s new brainchild, WWE Battlegrounds. We know his catchphrase is “you can’t see me”, but there was no need to take him that literally. Not that the game ever explains that this is how to get him, mind you until you play the campaign and reach that point, a whole fifty-seven matches into it, there’s no trace of him in the game whatsoever. Most ridiculous of all is that John Cena is only unlocked when you beat an extremely annoying Royal Rumble match near the end of the campaign, meaning any kids hoping to play as their hero will either have to ‘git gud’ and fight their way through a lengthy, often cheap single-player mode, or hope they have a parent or sibling good enough at games to play through the campaign and unlock him for them. If you’re a fan of Braun Strowman, Alexa Bliss, Ember Moon or the like, you’re going to have to get stuck into this single-player story mode before you can play as them – even if you only bought the game for multiplayer purposes. Perhaps even more annoying is that some other wrestlers can’t be unlocked in the store, and can only be added to your roster by progressing through the bizarre campaign mode. Andre the Giant? Ronda Rousey? Asuka? All locked. Half the characters on the cover aren’t actually playable right away. ![]() WHY is only 30% of the roster available when you first start the game? 2K Sports boasts that 70 WWE Superstars are included on day one (with another 60 or so coming later down the line), but when you boot up the software for the first time you’ve only got a grand total of 20 to choose from. Unfortunately, this word was simply “why?”, and in true WWE promo fashion, we’re going to shout it in capital letters every time we say it so we can sound all cool and stuff. In trying to make us feel like a WWE superstar, WWE 2K Battlegrounds also resulted in us developing our own one-word catchphrase, one we regularly shouted as we played the game. If you’re so well-loved by the fans that you can get a single word ‘over’ with the crowd – Ric Flair’s “woooooo”, Steve Austin’s “what”, Daniel Bryan’s “yes” – you’ve clearly earned legend status. The one-word catchphrase is a mythical achievement in professional wrestling. ![]()
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